Extended generator (recommanded ):
The Extended Generator (see link below) has many tools to modify, place, manage your sprites of Facesets, it also has an import tool to facilitate the addition of new elements:
We site : http://schlangan.free.fr/mvxgen.html
-Go to "Mode" and select "Advanced" -Go to File > Managing resources -If you have never used it, start by importing RPGMaker MV resources (including if you have already added other resources). -Then click Add Resources and select the RXGE file provided in the Resource Pack.
The new resources will be imported into the generator and automatically renamed.
Manually in MV default Generator:
Copy and paste the "Generator" folder to the default RPG Maker MV installation folder:
C: \ program files \KADOKAWA
Agree to merge with the folder already present.
The sprites are numbered compared to the basic version of the generator, if you have already made additions before it will be necessary either to rename the sprites so that their numbers follow the number of sprites installed in your folder, or overwrite the files present and reinstall your previous modifications. In this case it might be better to use the Generator Importer.
If you use the Extended Generator you can also manually import the resources, select the folder with ressources in the Pack and name credits as Mohat for Pack and Kadokama & Mohat for resized parts.
Generator Importer (not tested) :
I have never tested but there is a free software for importing sprites into the MV Generator, here is the link:
https://forums.rpgmakerweb.com/index.php?threads/rmmv-generator-importer-utility.52512/
​
​
These are SV, TV and TVD spritesheets to match the appearance of your Chibis characters to some elements that do not have them in the generator normally, for example black or white eyes appear only on the portrait, as well as in "Facial Marks" you can add only the details on your chibis. What if I want to use more than one? If you want to use black eyes and scar etc at the same time I recommand to use Extended Generator because you can add more than one layer, if you use the MV Generator then you will have to create your own "SV only" by superposing the layers, or add these layers manually, in Gimp or Photoshop for example.
I started these drawings more than 2 years ago and I progressed in the meantime, so yes some older sprites may look worse, I did my best to correct them a bit before publication and I decided to keep them anyway in the pack to offer maximum content.
About the artistic style, it is a little different from RPGMaker MV style but they fit together quite well, it may be necessary to choose a mix that suits your tastes.
The parts between them can also differ a little, it's normal, I wanted to propose things a little different and varied.
Yes, I do my best to position and size them so that they are compatible with all other elements, new or basic !
You can use the "Random" button to generate facesets, however some specific elements ( as the beards retouched to be compatible with the new faces, the SV only etc ..) may not match, so it will be necessary to make some adjustments manually.
It is not impossible that some placements do not suit you in this case do not hesitate to edit them with gimp or PS to adapt to your tastes.
I recommend the use of the Extended Generator which also manages the positioning of your resources, so you can adjust them as you want.
Website : http://schlangan.free.fr/mvxgen.html